Wednesday, March 11, 2009

Data Com.


Computer networking

Network cards such as this one can transmit and receive data at high rates over various types of network cables. This card is a 'Combo' card which supports three cabling standards.

This article is about computer networking, the discipline of engineering computer networks. For the article on computer networks, see Computer network.

"Datacom" redirects here. For other uses, see Datacom (disambiguation).

Computer networking is the engineering discipline concerned with communication between computer systems or devices. Networking, routers, routing protocols, and networking over the public Internet have their specifications defined in documents called RFCs. Computer networking is sometimes considered a sub-discipline of telecommunications, computer science, information technology and/or computer engineering. Computer networks rely heavily upon the theoretical and practical application of these scientific and engineering disciplines.

A computer network is any set of computers or devices connected to each other with the ability to exchange data.[2] Examples of different networks are:

  • Local area network (LAN), which is usually a small network constrained to a small geographic area.
  • Wide area network (WAN) that is usually a larger network that covers a large geographic area.
  • Wireless LANs and WANs (WLAN & WWAN) are the wireless equivalent of the LAN and WAN.

All networks are interconnected to allow communication with a variety of different kinds of media, including twisted-pair copper wire cable, coaxial cable, optical fiber, and various wireless technologies.

The devices can be separated by a few meters (e.g. via Bluetooth) or nearly unlimited distances (e.g. via the interconnections of the Internet).


Views of networks

Users and network administrators often have different views of their networks. Often, users share printers and some servers form a workgroup, which usually means they are in the same geographic location and are on the same LAN. A community of interest has less of a connotation of being in a local area, and should be thought of as a set of arbitrarily located users who share a set of servers, and possibly also communicate via peer-to-peer technologies.

Network administrators see networks from both physical and logical perspectives. The physical perspective involves geographic locations, physical cabling, and the network elements (e.g., routers, bridges and application layer gateways that interconnect the physical media. Logical networks, called, in the TCP/IP architecture, subnets, map onto one or more physical media. For example, a common practice in a campus of buildings is to make a set of LAN cables in each building appear to be a common subnet, using virtual LAN (VLAN) technology.

Both users and administrators will be aware, to varying extents, of the trust and scope characteristics of a network. Again using TCP/IP architectural terminology, an intranet is a community of interest under private administration usually by an enterprise, and is only accessible by authorized users (e.g. employees). Intranets do not have to be connected to the Internet, but generally have a limited connection. An extranet is an extension of an intranet that allows secure communications to users outside of the intranet (e.g. business partners, customers).

Informally, the Internet is the set of users, enterprises,and content providers that are interconnected by Internet Service Providers (ISP). From an engineering standpoint, the Internet is the set of subnets, and aggregates of subnets, which share the registered IP address space and exchange information about the reachability of those IP addresses using the Border Gateway Protocol. Typically, the human-readable names of servers are translated to IP addresses, transparently to users, via the directory function of the Domain Name System (DNS).

Over the Internet, there can be business-to-business (B2B), business-to-consumer (B2C) and consumer-to-consumer (C2C) communications. Especially when money or sensitive information is exchanged, the communications are apt to be secured by some form of communications security mechanism. Intranets and extranets can be securely superimposed onto the Internet, without any access by general Internet users, using secure Virtual Private Network (VPN) technology.

When used for gaming one computer will have to be the server while the others play through it.

History

Before the advent of computer networks that were based upon some type of telecommunications system, communication between calculation machines and early computers was performed by human users by carrying instructions between them. Many of the social behavior seen in today's Internet was demonstrably present in nineteenth-century telegraph networks, and arguably in even earlier networks using visual signals.

In September 1940 George Stibitz used a teletype machine to send instructions for a problem set from his Model K at Dartmouth College in New Hampshire to his Complex Number Calculator in New York and received results back by the same means. Linking output systems like teletypes to computers was an interest at the Advanced Research Projects Agency (ARPA) when, in 1962, J.C.R. Licklider was hired and developed a working group he called the "Intergalactic Network", a precursor to the ARPANet.

In 1964, researchers at Dartmouth developed the Dartmouth Time Sharing System for distributed users of large computer systems. The same year, at MIT, a research group supported by General Electric and Bell Labs used a computer (DEC's PDP-8) to route and manage telephone connections.

Throughout the 1960s Leonard Kleinrock, Paul Baran and Donald Davies independently conceptualized and developed network systems which used datagrams or packets that could be used in a packet switched network between computer systems.

1965 Thomas Merrill and Lawrence G. Roberts created the first wide area network(WAN).

The first widely used PSTN switch that used true computer control was the Western Electric 1ESS switch, introduced in 1965.

In 1969 the University of California at Los Angeles, SRI (in Stanford), University of California at Santa Barbara, and the University of Utah were connected as the beginning of the ARPANet network using 50 kbit/s circuits. Commercial services using X.25, an alternative architecture to the TCP/IP suite, were deployed in 1972.

Computer networks, and the technologies needed to connect and communicate through and between them, continue to drive computer hardware, software, and peripherals industries. This expansion is mirrored by growth in the numbers and types of users of networks from the researcher to the home user.

Today, computer networks are the core of modern communication. For example, all modern aspects of the Public Switched Telephone Network (PSTN) are computer-controlled, and telephony increasingly runs over the Internet Protocol, although not necessarily the public Internet. The scope of communication has increased significantly in the past decade and this boom in communications would not have been possible without the progressively advancing computer network.

Networking methods

Networking is a complex part of computing that makes up most of the IT Industry. Without networks, almost all communication in the world would cease to happen. It is because of networking that telephones, televisions, the internet, etc. work.

One way to categorize computer networks is by their geographic scope, although many real-world networks interconnect Local Area Networks (LAN) via Wide Area Networks (WAN)and wireless networks[WWAN]. These three (broad) types are:

Local area network (LAN)

A local area network is a network that spans a relatively small space and provides services to a small number of people.

A peer-to-peer or client-server method of networking may be used. A peer-to-peer network is where each client shares their resources with other workstations in the network. Examples of peer-to-peer networks are: Small office networks where resource use is minimal and a home network. A client-server network is where every client is connected to the server and each other. Client-server networks use servers in different capacities. These can be classified into two types:

1. Single-service servers

2. print server,

where the server performs one task such as file server, ; while other servers can not only perform in the capacity of file servers and print servers, but they also conduct calculations and use these to provide information to clients (Web/Intranet Server). Computers are linked via Ethernet Cable, can be joined either directly (one computer to another), or via a network hub that allows multiple connections.

Wide area network (WAN)

A wide area network is a network where a wide variety of resources are deployed across a large domestic area or internationally. An example of this is a multinational business that uses a WAN to interconnect their offices in different countries. The largest and best example of a WAN is the Internet, which is a network composed of many smaller networks. The Internet is considered the largest network in the world.. The PSTN (Public Switched Telephone Network) also is an extremely large network that is converging to use Internet technologies, although not necessarily through the public Internet.

A Wide Area Network involves communication through the use of a wide range of different technologies. These technologies include Point-to-Point WANs such as Point-to-Point Protocol (PPP) and High-Level Data Link Control (HDLC), Frame Relay, ATM (Asynchronous Transfer Mode) and Sonet (Synchronous Optical Network). The difference between the WAN technologies is based on the switching capabilities they perform and the speed at which sending and receiving bits of information (data) occur.

Metropolitan Area Network (MAN)

A metropolitan network is a network that is too large for even the largest of LAN's but is not on the scale of a WAN. It also integrates two or more LAN networks over a specific geographical area ( usually a city ) so as to increase the network and the flow of communications. The LAN's in question would usually be connected via "backbone" lines.

For more information on WANs, see Frame Relay, ATM and Sonet.

Wireless networks (WLAN, WWAN)

A wireless network is basically the same as a LAN or a WAN but there are no wires between hosts and servers. The data is transferred over sets of radio transceivers. These types of networks are beneficial when it is too costly or inconvenient to run the necessary cables. For more information, see Wireless LAN and Wireless wide area network. The media access protocols for LANs come from the IEEE.

The most common IEEE 802.11 WLANs cover, depending on antennas, ranges from hundreds of meters to a few kilometers. For larger areas, either communications satellites of various types, cellular radio, or wireless local loop (IEEE 802.16) all have advantages and disadvantages. Depending on the type of mobility needed, the relevant standards may come from the IETF or the ITU.

Network topology

The network topology defines the way in which computers, printers, and other devices are connected, physically and logically. A network topology describes the layout of the wire and devices as well as the paths used by data transmissions.

Network topology has two types:

  • Physical
  • logical

Commonly used topologies include:

  • Bus
  • Star
  • Tree (hierarchical)
  • Linear
  • Ring
  • Mesh
    • partially connected
    • fully connected (sometimes known as fully redundant)

The network topologies mentioned above are only a general representation of the kinds of topologies used in computer network and are considered basic topologies.

OSI Model

Behind the scene networking is defined by the standard of OSI (Open Systems Interconnection) reference for communications. The OSI model consists of seven layers. Each layer has its own function. The OSI model layers are Application, Presentation, Session, Transport, Network, Data Link, and Physical. The upper layers (Application, Presentation, Session) of the OSI model concentrate on the application while the lower layers (transport, network, data link, and physical) focus on signal flow of data from origin to destination. The Application layer defines the medium that communications software and any applications need to communicate to other computers. Layer 6 which is the presentation layer focuses on defining data formats such as text, jpeg, gif, and binary. An example of this layer would be displaying a picture that was received in an e-mail. The 5th Layer is the session layer which establishes how to start, control, and end links or conversations. The transport layer includes protocols that allow it to provide functions in many different areas such as: error recovery, segmentation, and reassembly. The network layers primary job is the end to end delivery of data packets. To do this, the network layer relies on logical addressing so that the origin an destination point can both be recognized. An example of this would be, ip running in a router’s job is to examine the destination address, compare the address to the ip routing table, separate the packet into smaller chunks for transporting purposes, and then deliver the packet to the correct receiver. Layer 2 is the data link layer, which sets the standards for data being delivered across a link or medium. The 1st layer is the physical layer which deals with the physical characteristics of the transmission of data such as the network card and network cable type. An easy way to remember the layers of OSI is to remember All People Seem To Need Data Processing (Layers 7 to 1).